project-image

Legend in the Mist RPG

Created by Amít Moshe / Son of Oak Game Studio

A rustic fantasy tabletop RPG based on the acclaimed City of Mist. Spin a tale of journey and peril where choices transform gameplay.

Latest Updates from Our Project:

Free RPG Day is coming - and the Core Book is just about done!
over 1 year ago – Wed, Jun 11, 2025 at 05:23:58 PM

Hello there companions!

Play LitM on Free RPG Day!

We've printed and sent the Legend In The Mist demo game to thousands of Friendly Local Game Stores participating in Free RPG Day, next Saturday, June 21st!

If you haven't played the game yet, this is your chance. Ask your local game store if they are participating and bring your friends out to play the game! Each free game pack includes the three pregen characters, a sheet of tracking cards, and the basic rules + adventure booklet.

Are you ready to once again uncover the gruesome mystery that besets Ravenhome?

The Wise One is waiting for you at the village game store...

The Last Playtesting File For The Core Book Is Here!

Today we present (and send) to you version 0.9 of the Legend In The Mist Core Book, the last playtesting version before we release the complete core book with version 1.0.

What's Inside?

Version 0.9 is about a lot of tiny improvements intended at really polishing off the book and preparing it for print. The biggest content highlights of this version are:

  • The new Hero and Narrator summary pages, which improve upon past versions. Print them out as handouts at your game table for players that need a little reminder!
  • Glossary and Example of Play
  • Mountain and Crossroads example diagrams for series planning
  • Undertaking Journeys - Crafting, Provisioning, and Ritual
  • Challenge Add-Ons, abilities you can attach to any Challenge

Other than that, we did a literal ton of layout improvements, added many small clarifications, and plugged in more gorgeous art. We are also concentrating the Solo/Co-Op rules at the end of the book so they are easy to access, but we are not done with them yet.

New "rules in a nutshell" pages at the beginning of the Hero chapter
Three new Journeys for various types of undertakings (projects)

What still remains to do?

  • Some art
  • Reworking the Solo/Co-Op appendix for better usability
  • Applying some rules corrections to Special Improvements and Quintessences 

What's Next?

  • We will be wrapping up the Core Book completely by July 1st, which will be the time of our next update. Also at that time, we will share an updated roadmap for the completion of the project and all its components. 
  • Meanwhile, we're working on the Setting Book. To complete it in a shorter period of time, our team is joined by Jason Fryer of KULT fame and Brandon Perdue of Fantasy Flight Games glory (both also with many other games under their belt). The first draft of chapter 1 is ready, the Wake Of The Oldways campaign design is in progress, and we'll be diving into the book's many theme kits, Tropes, Challenges, Journeys, and Ways of Magic starting next week.

Currently, the project is 3 months delayed compared to its estimated digital delivery time of March 2025, but we do hope you see the value in the work we've done on the Core Book. Our intention is to create a truly special game that will give you and your game groups many years of enjoyment (like City of Mist has and continues to do for many fans). We also want to stave off burnout and keep our team healthy, while moving along at a good pace. So far, so good, so thank you for your patience, backers!

Until next update, follow the path and stay tuned for more!

-Amit and the Son of Oak team

Adventure and Series Design Guides!
over 1 year ago – Fri, May 23, 2025 at 02:10:57 PM

Hello companions!

This is a short update to let you know that we are now sending out version 0.8 of the Legend In The Mist Core Book playtesting PDF via DriveThruRPG as planned.

In addition to what has already been published, it contains the complete adventure design guide for the Narrator, as well as two series design models: The Mountain for an epic journey and The Crossroads for dynamic, fronts-based play. You can post your feedback on those in this dedicated Discord thread. We've also added some art and made extensive layout updates and corrections.

These were the last big chunks of the core book. On Wed, June 4th, we plan to drop version 0.9, which will be the complete and finished core book, minus some art we're still working on. Version 1.0 will follow with full art, marking the completion of this book!

For all other questions, check out our last update or reach out to us at [email protected].

Until next time, good luck on the trail,

-Amit and the Son of Oak team

Solo and Co-Op Modes are here!
over 1 year ago – Fri, May 16, 2025 at 04:38:55 PM

Hello companions,

Solo/Co-Op and Narrator's Guide!

We are now sending the updated Core Book Playtesting PDF (v0.7) to all backers and late pledges via DriveThruRPG. Within the next few hours, you should receive an email invite to download this file from DriveThruRPG. If you encountered any issues, please reach out to [email protected].

(Only backers and late pledgers received this playtesting file. Pre-orderers will receive the file upon its official release.)

What's Inside

In addition to everything from previous updates, plus an update for the art in the book, you'll find the following:

  • An overhauled Introduction, including some suggestions on how to put together a group and what tools you'll need to play.
  • An overhauled Hero Chapter, with a redesigned "Your Hero" page showing a  full character sheet, a redesigned "Taking Action" section showing the three types of action resolution more visually, an overhauled Might section, a "Fundamentals Of Magic" section moved over from Chapter 4: Cauldron of Magic, and a new visual style for deeper mechanics called "Delve Deeper" where more complex mechanics are marked with a torch and dark background, so you can know what to get into and what not (check out "Success Gives A Narrative Shield" as one of those first Delve Deeper sections!).
  • The first half of the Narrator's chapter, with comprehensive guides on how to run the game.
  • The Oracle (for Solo and Co-Op) (explained in the Narrator's chapter with tables in the Appendices) -- tables and tools to allow you to run this game without a dedicated Narrator -- in Solo or Co-Op, and for helping a classic Narrator make choices during the game.

What To Expect (Reminder)

  • This Core Book combines rustic with other genres to support any fantasy game, so it might feel a little more generic fantasy in some parts (although we still focus mainly on rustic fantasy). The setting book will lean into rustic fantasy will full force.
  • It's a playtesting copy, which means it's a **partial preview** of the core book meant to allow you to start playing the game and experiencing it.
  • Content-wise, it's a final draft. While not the absolute final version, what you find in the file represents the finished and complete product. We may yet make some changes, but we don't plan to make many. 
  • Proofreading is in progress: some sections have been proofread and some not yet.
  • Art- and design-wise, it's a Work In Progress (WIP). Art is being added as it is created, but some art is still missing. The graphic design is in its final draft, but still being tweaked. 

What's Next?

Feedback: Solo + Narrator + Hero overhaul 

Grab a pen, paper and dice -- you're going on a solo journey! We will be taking feedback through the Discord server (invite here) where there is already a thread in the #feedback channel for the Oracle feedback, the Narrator's chapter feedback, and Hero chapter reworked feedback (see changelog in the thread). 

It's worth noting that most of our changes to the Hero section so far came from your feedback, so keep it coming and let us know if you think this is an improvement!

Next Drop

We're going to set a shorter next goal for next Friday, May 23rd to complete the layout of the Narrator's chapter. We also have the pregens to lay out, but they are waiting a full review by yours truly, so it's wise to assume they may not make it for the coming drop. Here's what we plan to release:

  • The second part of the Narrator's chapter, Designing Adventures And Series, with guides on how to do this for an epic campaign (e.g., for "Epic Journey" or "Dungeon Crawl" frames of play) or a dynamic, front-based campaign ("Grit & Politics" or "Our Little Corner Of The World" frames of play).
  • Summary pages, glossary, playthrough example, and indexes -- all awaiting layout next week, as well as some missing page references.

Almost Ready For Production

As we've shared, we've been working on all the elements of the campaign for some time now, and have locked in all the technical details of production. Here are a few Work In Progress shots to tease the senses, but remember none of these are final. Especially the dice - we want to change the acorns into more natural colors, and improve the texture on the pebbles. What do you think?

Until next week!

-Amit and the Son of Oak team

Last Chance to Back Cairo:Otherscape and Neuro:Otherscape - with a special backer-only gift!
over 1 year ago – Tue, May 13, 2025 at 12:03:16 PM

Hey there companions! 
This update is about the soon ending Cairo:Otherscape campaign. Another update will be sent on Friday along with the Narrator chapter and Solo rules, as planned.

Greeting Hieroglyphic Cryptographers,

Cairo//Neuro Kickstarter Ending Soon!

We're writing one last time to let you know of the impending conclusion of the Cairo:Otherscape and Neuro:Otherscape Kickstarter! Thanks to more than 2100 backers, the Mythic Cyberpunk RPG will be expanding to Egypt and into cyberspace - join us there:

Back Cairo:Otherscape Now >>

.

.

Kickstarter-Only Gift

To celebrate crossing 2,000 backers, we’ve included an additional gift with every Kickstarter pledge: the Loadout Deck. This deck includes 30 cards, each depicting a unique artifact or spell from Cairo:Otherscape (the Egypt setting book), or a hardware or software from Neuro:Otherscape (the Cyberspace expansion book). 

All Kickstarter backers will receive the digital version of the deck, and anyone pledging at the Box Set tier or higher will get the printed deck as well!


 

Why Pledge on Kickstarter?

Here is what you already know, being a backer of this project, but is worth mentioning:

  • Your pledge helps us make a better game by unlocking more stretch goals
  • You will get the best price and best bundles on Kickstarter
  • As a backer, you get early access to the game materials
  • As a backer, you get to influence our design decisions
  • Now, you also get a gift of Loadout Deck (valued $20)!

Pledge now on Kickstarter >>

Stretch Goals Galore!

The support of the community so far has been phenomenal, unlocking a slew of new content and physical items, making each pledge worth so much more! Together, we unlocked:

  • 100 extra spells, artifacts, apps, and hardware in the Loadout Catalogs
  • 5 Maps and 20 Tokens for exciting encounters
  • 30 Extra Theme Kits for Cairo & Neuro professions and ability sets 
  • Two new adventures (Cairo and Neuro) for you cyberpunk mercs
  • 10 extra character folios, for a total of 20!
  • Neuro:OS cyberspace Domain generator

And that’s not all, we are inching close to unlocking the Adversary Deck, a pack of 40 tarot-sized cards, featuring engaging Challenges that your crew may encounter on the job.

Play as Jinn!

The Jinn are unique entities that exist in cyberspace and meatspace simultaneously. We are excited to present HĀLA, one of 20 pre-generated characters you’ll get with your Cairo//Neuro character pack, as a free download! 

Grab HĀLA’s full character sheet with the Free Cairo:OS Demo Game available on the Kickstarter page!

Finale Livestream: See it in Action!

To celebrate the final hours of the Cairo:Otherscape Kickstarter campaign, we are hosting a Live Play Stream!

Tune in and watch MC Kevin Carpenter take our Egypt team of game writers on a cyberpunk adventure in dystopian Cairo! Featuring our dashing mercs: Omar Samir, Albert Basilli, and Sarah Helen Slovak. 

We go live on Thursday May 15th at 11am PT | 2pm ET | 8pm CET !

That's all for now - see you at the finale!

- Amit and the Son of Oak team


 

The Heap-Thing of Skunk Glen!
over 1 year ago – Fri, May 02, 2025 at 07:47:20 AM

Hello there companions,

Starter Adventure Drops!

We are now sending the updated Core Book Playtesting PDF to all backers and late pledges via DriveThruRPG. Within the next few hours, you should receive an email invite to download this file from DriveThruRPG. If you encountered any issues, please reach out to [email protected].

(Only backers and late pledgers received this playtesting file. Pre-orderers will receive the file upon its official release.)

What's Inside

In addition to everything from previous updates, and an update for the art in the book, you'll find the Starter Adventure: The Heap-Thing Of Skunk Glen.

This is a wholesome-meets-eerie opening adventure inspired by folktales about a village festivity that goes awry, spiraling into a strange affair with a mysterious being. It's designed as both an opportunity to learn the game together AND the ideal "first chapter" in a campaign (whether focused on a village or on a journey), where we get to know the Heroes and their origin environment -- the place they likely will be fighting to save later on!

The adventure is set in the official Hearts of Ravensdale setting, in Ravenhome (the same village as the Demo Game), but you can easily play it in any original village or setting you've created for your Legend In The Mist game.

What's Not Inside (Yet!)

While we promised the Narrator chapter and Solo rules, and though we've worked intensively to share them with you, these are just not ready to roll out yet.  We're reworking the chapter so that GMless play, and specifically our new Oracle tools, are built into the Narrator chapter in a way that anyone can use them for solo play, co-op play, or just to help Narrators roll up a scene when you're not sure where to take the story next. We will also collect all the Oracles and rules in a few handy reference pages.

We have also have crafted the 16 pregen character folios which will feature characters from the Hearts of Ravensdale setting -- from villagers and wandering Dalespeople to hedge magic practitioners, Creatures of Twilight, and Thaumaturges -- and yet these can be used in any setting. They are waiting for your truly's (Amit's) final review and then we'll forge them into beautiful character sheets for you all.

So, there is certainly a lot that has been done but is not yet visible, and we hope to share it with you as soon as possible.

What To Expect (Reminder)

  • This Core Book combines rustic with other genres to support any fantasy game, so it might feel a little more generic fantasy in some parts (although we still focus mainly on rustic fantasy). The setting book will lean into rustic fantasy will full force.
  • It's a playtesting copy, which means it's a **partial preview** of the core book meant to allow you to start playing the game and experiencing it.
  • Content-wise, it's a final draft. While not the absolute final version, what you find in the file represents the finished and complete product. We may yet make some changes, but we don't plan to make many. Prrofreading has not yet been applied.
  • Art- and design-wise, it's a Work In Progress (WIP). Art is being added as it is created, but some art is still missing. The graphic design is in its final draft, but still being tweaked. 

What's Next?

Adventure Feedback

Get a group going and run the starter adventure! We will be taking feedback through the Discord server (invite here) where there is already a thread in the #feedback channel for the starter adventure feedback. 

Next Drop

We're going to give ourselves a good chunk of time to polish off all that has been done and share the full book + pregens on May 16th. Work on the Hearts of Ravensdale book is also in full swing and we hope to share more of that in the upcoming drops.

Preparing For Print

While there is still substantial work on the PDFs, we're lining up print operations to be able to print items in separate phases, so that items that are complete can begin printing. We hope this will prevent a congestion around print operations (by reducing the number of titles printing simultaneously) and help minimize delays. More on this as we get closer to the date.

---

That's it for now, companions! Go ahead and dive into The Heap-Thing Of Skunk Glen and stay tuned for more updates soon,

-Amit and the Son of Oak team